The New Zealand Wargaming National Convention (NatCon) is being hosted this year by the Hutt (Valley) Wargaming Club at St Patrick’s College in Silverstream, Upper Hutt. Veterans of previous Hutt Club conventions will be familiar with this hall. As usual the even runs over Easter, which this year is relatively early (29-31 March), and registrations are $50 up until the 25 January, after which they are $75 (all registrations and entries after this date are subject to the consent & discretion of the convention organiser and/or tournament umpire).
There will be a traditional convention dinner on the Sunday night (in Trentham, Upper Hutt), with a cost of $25. Currently there are 9 Tournaments available, and these are:
Equinox will run at the Freeman’s Bay Community Centre in central Auckland on the 19-20 March 2001, and is hosted by the City Guard. Primarily a Fantasy/Sci-Fi event it also includes Ancients (FoG) and World War II (FoW). The venue includes shops & a cafe.
Early Bird Registration before 30th January is $35 and go into a draw for a $50 Games Workshop voucher. Otherwise Registration from 31 January to 03 March is $45. Entry & Registration to the tournament closes on 03 March 2011.
Competitions being offered:
The Christchurch Wargames Club is starting to publish details on-line for the Nationals in Easter 2011. Player packs look to be available for several fantasy systems as well as 15mm DBA and 15mm DBR. For more information See Here.
Events being offered are: Warhammer Fantasy Battle ; Warhammer 40k; War of the Ring; Lord of the Rings; Flames of War; FOG; DBA; DBR; DBM (apparently not DBMM); Bloodbowl; & Warmachine. No scales specified, except 15mm for DBA & DBR, so unclear exactly what scales are being played for the Historical (Ancients) rule sets (but sounds like 15mm only)…
Periods are the “Eras” or “Level of Technology” present for wargaming. Having a Greek Army of 300 BC facing a Russian Army of 1944 AD is obviously quite a mismatch and both armies need quite different sets of rules to control how they perform. Hence we have “Periods” in which armies all operated in similar ways, or with similar weapons, and can be ‘played’ using a common set of rules.
Last year, 1995, the United States Marine Corps began trials of a modified LVTP7 amphibious APC with a rather interesting Power plant; A gas turbine-driven electric generator of some 750 thousand watts of power production. Electric current from this generator drives two engines on the tracks and two aquajet water drives, replacing the Diesel engine and standard Hamilton Jets. Even including the mass of the complex cooling fans required for the gas turbine, the weight is precisely the same as what has been removed, and in fact the situation for the engine now becomes more flexible; the lighter fuel storage system required has improved the performance of the vehicle by around ten percent in speed.
This is a vindication of the 1990 study by the US Department of Defence that predicted the day of the “ All-Electric Tank “ was within sight; An armoured fighting vehicle in which locomotion, weapons and defences are driven by electricity. This is not Sci-Fi, in the sense of ray-guns, but Science Fiction that becomes Science Fact, and it has some very interesting effects on wargaming.