Well the latest Classic Wargamer’s Journal is out – and in it is an article from Dan Grove of the HATSOFF (Heart of America Tactical and Strategic Order of the Followers of Featherstone) Wargaming Club. Dan points out that in addition to rules for playing wargames a club also needs rules for the club itself. The HATSOFF Club have their 10 ‘commandments’ which have been in play for 35 years and Dan assures readers their club has run to the spirit of their intent the entire time. In the unlikely event something crops up outside the particular rules of a specific game they also have a ‘Quadribium’, which consists of the 4 senior club members, or the 4 members hosting the game(s), who are called on to make a unanimous adjudication – the Quadribium has been convened once in 35 years!
As Treasurer I wish to extend my personal thanks to all of the club members who have paid their 2011 subs already. To date we have received no fewer than 12 full membership subs. This is an outstanding effort – and an extremely positive response to the challenges laid down at the Annual General Meeting in December.
To those of you who have stepped up already – hats off to you. To those who will be paying in the near future – my advanced thanks. This is exactly the way we needed to begin the year. We still need a few more people to send in their fees to ensure that we break even for the year – but I can see that this will happen earlier than ever before.
In March this year, my wife and I moved to Oxford in the UK. We will be here for a several years while my wife does genius things that I do not understand, similar situation to my wargaming.
I miss the AWC and its excellent members not to mention my Romans and newly painted ACW army. However, with England being the home of toy soldiers I have an excellent opportunity to buy buy buy. With that in mind, I visited the Foundry in Nottingham on July 23 for their open day with Sean (who was visiting the UK). Firstly, Nottingham has very few trees, no men in tights, no sheriff, and maid Marion had no teeth but she knew where St Mark’s road was luckily.
Below is a first attempt at an unofficial points system for the Napoleonic game – Lasalle.
Lasalle contains a number of set army lists for the main armies. They provide a great introduction. But they only reflect a fraction of possible lists. Playing the same few army lists repeatedly against each other could get dull fairly quickly.
This points system below tries to address this.
Using this points system and the excellent (and now free) Nafziger army lists, players can construct any number of armies that are consistent in size with the army lists in the Lasalle book.
I would love to say that the points system above was based on careful consideration of the relative merits of units, simulations of performance and a large number of test games. Alas no. Instead it was a rather crude attempt to back-fit the army lists in the book. What points system could generate something so that the Core Lists were all about the same points, and the Support Lists were about the same points?
I gave up DBMM at the start of the year. Had a few too many games where, as a result of army matchups, terrain, weather or time of day, one side had an edge before the first pips were thrown. Just did not suit my (emphasise my) preferences – so I played the other game this year instead. However, Benny pushed for DBM240 games, and having 2 games on a club day, or 3 games per day in a competition seemed to offer a way around my problem – one game might be a bit dull, but the next one good.
This is exactly what I found. At the comp, my middle game was not that enjoyable (I attacked an encamped enemy in pitch black with 3 hours till sun-up and my magic night-vision allowed me to avoid his KnS and attack the softer bits of his army to win), but the other two were good well-balanced games (admittedly both Free Company vs. Free Company which naturally balances play).
Interesting thread recently [on the Yahoo!Group about attendance at the Club meetings and related areas of interest such as club competitions]. Some interesting points have been raised, and of course a few red herrings (unintentionally I am sure) have been thrown in there too.
Club competitions have two effects usually. They raise interest in a particular theme, but often cause people to stay away for a bit until the “silliness” (in their eyes) is over. Club periods can have the same effect.
One of the big challenges facing the club today is the debate in Ancients Gaming between DBMM and FOG. As in many other clubs and wargaming groups around the world at present there is a split between gamers who prefer FOG and those who prefer DBMM – luckily the AWC at least has no odd Ostriches still sticking to DBM (of course there is nothing really wrong with that if its your thing, but its a position causing a 3 way rules-set split of gamers in some areas so doesn’t help unify the scene)!
FOGN (Field Of Glory: Napoleonics) is a regimental game where 1 unit is a regiment. It has small units (1200-2000 men for infantry) and large units (2000-3000 men). This means it is an in-between scale game (sort of like Principles of War), where you can change formation into things that look like column, line, square and skirmish but aren’t really (and in practice you stay in one formation for most of the game in FOGN).
I made mention recently of Conn Iggulden’s “Genghis” trilogy (Wolf of the Plains, Lords of the Bow, Bones of the Hills) in a recent club discussion about the movie “Mongol”. I’ve also recently read a few books by Stephen Pressfield. One is “Gates of Fire“, a retelling of Thermopylae in 480BC, which I grabbed from the library having listened to an audio lecture series given by Garret Fagan in which he referred to this book as being quite evocative in exploring the nature of hoplite warfare…
Saints & Soldiers – Ardennes/Battle of the Bulge – Based on Historical Events – Story of 4 U.S. GI’s whose unit surrenders when cut off on the very first day or two of the German Offensive, but who then escape – in their efforts to elude the Germans and get back to friendly lines they encounter a shot down British reconnaissance pilot, who got a glimpse of the size of the German forces that were advancing before the weather closed in – he is desperate to get back to an HQ somewhere to report as no one may realise how large this attack is, etc… The G.I.’s agree to help him and with just 1 German 98K Rifle with a few bullets and the RAF Pilot’s Revolver (and little food) they strike out for the closest U.S. unit.