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The AWC’s roving gamer in the UK, Ben Hill, conducted the following ‘e-interview’ with the Field of Glory writing team at the beginning of December (2010), the answers to the questions are from the whole team of writers who are involved with FoG. 1. Has FoG evolved the way or ways you thought it would when writing it? Yes very much so. We seem to have a broad following of clubs, social gamers, historical re-enactment players, campaign players and competition players. We wanted to create a set of rules that would appeal to different audiences and that seems to have happened. It has been great to see the quality of the entire FoG series that Slitherine has put together and that together with the Osprey art makes the books a great read. AWC Member Ben Hill reports in from Oxford, UK, on the local wargaming scene there: Herro AWC, In March this year, my wife and I moved to Oxford in the UK. We will be here for a several years while my wife does genius things that I do not understand, similar situation to my wargaming. I miss the AWC and its excellent members not to mention my Romans and newly painted ACW army. However, with England being the home of toy soldiers I have an excellent opportunity to buy buy buy. With that in mind, I visited the Foundry in Nottingham on July 23 for their open day with Sean (who was visiting the UK). Firstly, Nottingham has very few trees, no men in tights, no sheriff, and maid Marion had no teeth but she knew where St Mark’s road was luckily. FOGN (Field Of Glory: Napoleonics) is a regimental game where 1 unit is a regiment. It has small units (1200-2000 men for infantry) and large units (2000-3000 men). This means it is an in-between scale game (sort of like Principles of War), where you can change formation into things that look like column, line, square and skirmish but aren't really (and in practice you stay in one formation for most of the game in FOGN). |

New Zealand
Gaming in Auckland since 1974



"I have never yet met in little battle any military gentleman, any captain, major, colonel, general, or eminent commander, who did not presently get into difficulties and confusions among even the elementary rules of the Battle. You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be." - H. G. Wells (Little Wars - 1913). |